4/27/2023 0 Comments Simcity builditThe microwave power plant is clean, reliable, reasonably priced and produces a lot of power. On sunny days however, it is a clean and relatively cheap way to get power. On cloudy days, the solar power plant will provide little to no power at all. They also don't disintegrate after 50 years making them a good investment. If this power plant has not been discovered and this ordinance is enacted, its discovery will also not show up in any newspapers.Ĭosting $100 each, the wind turbine is the cheapest way to get power and is considered more reliable than solar. When the Nuclear Free Zone ordinance is enacted, Nuclear Power Plants can no longer be built and existing ones will disintegrate. The nuclear power plant are the same as the one in SimCity, but is considered cheap compared to the other plants. For a fuel burning plant, they are very clean. The natural gas power plant is cheap but, as with hydro dams, produce less power and thus require more to be build. The oil power plant, while slightly more expensive than coal, produces comparatively more power and less pollution. As they are one of only two plants not to disintegrate after 50 years (the other being wind turbines) they are a good investment for people who have the money to buy a multitude of them. However, they can only be placed at waterfalls and produce little power per dam and thus require a large amount of money when bought in bulk. The hydro dams are relatively cheap to build and are a solid source of power while producing no pollution at all. The coal power plant performs the same as the one in SimCity. However, it's been made simpler and is also the only other power plant that can be purchased in the original game.Īll power plants disintegrate after exactly 50 years, unless noted otherwise. The nuclear power plant is the same as the one in SimCity 2000. This is the first power plant available in the game and is one of the two power stations from the original computer game. The coal power plant, performs the same as the one in SimCity 2000. You can help SimCity Wiki by expanding this section. Tape Measures for home textiles, caps and to sell as-is(metal, plastic) $5.SimCity (original) This section is in need of additional information.Home Textiles (textiles, measuring tape) $6.42/min.Caps (textiles, measuring tape) $7.50/min.TVs (plastic, glass, electrical components) $8.53/min.Donuts (flour bag, sugar and spices) $12.70/min.I've tried out several setups and the one I like the most focuses on making M y recommended setup for maximizing profit over long periods Here's the same data, sorted by top dollar earner for each commercial building. "Critical Path" means it's the commercial good with the longest lead time.Ģ Plastic, 2 Chemical, 2 Electrical Comp. Note that these are for the default, non-upgraded, commercial build times. The boxes are colored by which commercial building produces them. The assumption is that you'll be able to manage your raw good factories to ensure the commercial buildings can stay busy 100% of the time.Īfter running the calculations, I sorted results by the top $/minute rates. In essence, it's a rate that quantifies dollars per minute of commercial building build time. I assumed that I had an infinite amount of raw goods: wood, metal, plastic, etc. With this concept in mind, I took a fresh look at my calculations and removed the time needed in the raw good factories and recalculated the $/minute rate. The bigger factor is the time spent using up a slot in the commercial buildings. As I've continued to play this game, I've come to the conclusion that the time spent in the raw good factories is mostly irrelevant. I previously did some calculations on dollars per total minute of build time. Vu needs 160k to upgrade? It's time to make some money, but what do you build? What makes you the most money in the least amount of time in SimCity BuildIt? Are you facing some expensive road upgrades? Dr.
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